Friday, December 21, 2012

Fun and Games: Mass Effect Online Part 2

The other night I left you all at the beginning of class structures.

Players will start out as a classless recruit at level 0, players will be subjected to a series of optional training missions to familiarize themselves with the game's basic features.

After the Training session the players pick their first Specialization, Arms, Tech, or Biotics and gain certain abilities based on their selection. As players level up they will earn points to augment their abilities as they did in the original titles.


The above is an example of the abilities you'll see across a playthrough, with each increasing tier upgrading the last tier's abilities. The player's investment in, Biotics for example, increases their prowess and power of their biotic abilities. Pull upgrades into Lash, Warp into Reave, Throw into Slam. Singularity gains an alternate fire where the second usage causes it to detonate in an explosion, which later evolves into an explosion that sends ripples of biotic energy out from the center.

Tech functions similarly, while Arms grants Weapon Proficiency Ammunition powers, weapon powers, and Combat abilities like a shoulder mounted cannon, Adrenaline Rush, Fitness, and Concussive Shot.

Players already familiar with the series will likely adjust easily, and find this system very easy to use.



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